//#define REMOVE_GUNS_FROM_CARS	111

#include "maps\common.lgc"
#include "maps\common_compaign.lgc"



main()
{
  iff(1)
  {
    SetMapTypeEx( MAP_TYPE_LEVEL, "Level_01" );
    InitGame();
	//SetScrollBoxEx( 0 );
//  if( Z_DEBUG )
  //    SetGamma( 0 );
        DoorsIsOpen = 1;
  }
  if( GameTact() )
    return;
  //
  QuestsTact();
  CompaignGameTact();
  //
  //if( CheckMonstOnMap() )
  //  SendCommand( EXT_SETQUESTSTATE, 1, 45, QS_BEGUN );

  //iff( SizeTo(Flagman(0),2301,362) < 70 )
  //{                               
    //Win();
  //}
}

