#define MUSIC0 "music\\mus02.ogg"
#define MUSIC1 "music\\mus01.ogg"

#include "maps\export.lgc"
#include "maps\common.lgc"
#include "maps\common_compaign.lgc"



main()
{
  iff(1)
  {
    InitGame();
    DoorsIsOpen = 1;
  }
  if( GameTact() )
    return;
  CompaignGameTact();
  // смена точек перерождения
  iff( SizeTo(Flagman(0),3592,2232) < 100 )
  {
    StartPlayerX = 3592;//3550
    StartPlayerY = 2232;//2266
    StartPlayerZ = 0;
  }
}